![]() It works well, and the depth controls, where you can decide where in 3D space light is adjusted, is pretty clever. I have mixed feelings about the relight feature. Eliminating dust spots worked well, and this is going to be a big time-saver for editors. I expect that to be cleaned up for the release version. It works pretty well, but as in the last version, if you look closely, there are still some very small artifacts against the skies where the wires were. The software will support the Mac M1 chips, giving it a real speed advantage. On the other hand, it seemed to be running at about the same speed of the current Luminar AI on my iMac. The preliminary beta I played with was not overtly faster, but I expected that in a pre-release version. Rather, I'm offering some first impressions. ![]() I'm not doing a review here, as the software has not shipped yet. ![]() It is faster, uses less memory, and is module-based, making it easy to add new features. ![]() Now, a handful of reviewers, including yours truly, got a look at those features integrated with the editing features we currently have in Luminar AI.Įverything is wrapped up in a new processing engine for both Windows and Mac computers.
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